Mail Archives: djgpp/1997/01/26/04:27:37
Farhan Yousaf wrote:
>
> Dear DJGPP'ers,
>
> I need a good sprite editor, any will do. Some one on the list wrote one I
> believe. Do let me know if you know of a good one.
>
> Thanks.
Hello, the best and Freeware is Games Factory Pack 3.1 :-)
http://www.arrakis.es/~esanchez/
Map Maker 3.0: Excellent editor of MAPS for GAMES, editor of 240 TILES
of GRAPHICS in order to combine in the map or 16 SPRITES of
96 x 160 pixel with those that you will carry out the ANIMATIONS
of your personages. Sprite Maker 3.5: Great editor and animator
of SPRITES,it matter PCX in order to CUT them in sprites, and
it edit PALETTES. Also all the documentation in English and Spanish
in order to PROGRAM with BITMAPS or sprites as much games as
all type of APPLICATIONS. Also examples in Turbo Pascal, C, ASM,
as well as a great bookstore of sprites and Utilities that they
help you to work with the graphs of your PROGRAMS.
Now you can use a new sprites format COMPRESSED with the utility
SPC.EXE.
This program is a graphic bilingual utility developed in turbo Pascal
and ASM, for the creation and animation of sprites and tiles, that they
will be filed in the disk in format bitmap for their hind use in yours
utilities, the great versatility and ease of handling gives you there
be this editor of sprites a great capacity in their field, of the one
which they lack the editors of screen that they utilize like substitutes
of this type of utilities.
Map Maker is a developed utility entirely in Turbo
Pascal with the aid of Sprite Maker, this utility this thought
so that all the graphs that form a game could be
created by the user of a very simple form, without needing
many requirements, so then the user of Map Maker will create
sprites of great size, animations, create all one game of tiles
graphics with those that will design all type of maps with
several Scroll, so much scroll point to point in any or all
the coordinates, scroll of screen, games of firm screen, and
everything the one which to the programer could pass you for
the head, everything this simply by means of two files, one where the
programer could find the graphs of the 240 tiles, and another in
order to indicate in that part of the map is had to draw these tiles.
http://www.arrakis.es/~esanchez/
Thanks You
Enrique
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