cvs.gedasymbols.org/archives/browse.cgi   search  
Mail Archives: djgpp/1997/02/10/08:06:13

From: leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller)
Message-Id: <199702101256.WAA08226@solwarra.gbrmpa.gov.au>
Subject: Re: float, double & long double
To: junk AT defeating DOT email DOT address
Date: Mon, 10 Feb 1997 22:56:40 +1000 (EST)
Cc: djgpp AT delorie DOT com
In-Reply-To: <DeB78DAYEo$yEwJo@foobar.co.uk> from "Paul Shirley" at Feb 10, 97 01:59:52 am

> 1: doubles are sometimes slower for 1 main reason: they are twice as big
> and moving twice as many bytes usually takes longer! On a 387 or 486
> moving a 64 bit value across a 32 bit bus explicitly takes more clocks.
> On a P5 there *may* be delays caused by cache filling.

Yep... :)
 
> 2: (With 1 exception) there is *NO* cost to 'converting' any float
> format during reads or writes from the fpu. None, Zero clocks. Is there
> any other way I can say it? All ops end up as long double during
> calculations, so only load/store actions have any difference anyway.
> It really does come down to how many bytes get shifted.
> Loading and storing long doubles is particularly expensive because it
> needs 3x32 bit access's on a 486 or 2x64 bit ones on a P5. Its slower
> even though *no* bit format conversion occurs.

I think a long double load takes 3 cycles, anything else takes 1...

> If I tell you I just spent the last 3 months optimising P5 fpu code (for
> a 3D geometry pipeline) will you start believing me?

Hey, I believe you, its just some people don't seem to understand... :)
You should see the mail I have been getting on the topic... 

Leathal.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019