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Mail Archives: djgpp/1997/02/14/16:50:12

From: root AT jupiter DOT dragonnet DOT ca (System Administrator)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake Editing Utilites
Date: 14 Feb 1997 18:19:46 GMT
Organization: NBNet.nb.ca
Lines: 28
Message-ID: <slrn5g9b6s.2if.root@jupiter.dragonnet.ca>
References: <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net> <01bc19d9$3b0da980$8942ddc2 AT franc>
NNTP-Posting-Host: 198.164.201.148
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On 13 Feb 1997 18:10:47 GMT, Michael Beck <beck AT dgroup DOT de> wrote:
>Robert Vasquez <digital DOT fx AT worldnet DOT att DOT net> wrote in article
><33013187 DOT 1696 AT worldnet DOT att DOT net>...
>> > What do you mean the source code to the game "floating around"?
>> 
>> Exactly what I said, the source code to Quake is floating around on the 
>> net, not too many people have it though. Its in GCC, and some of it 
>> compiles under djgpp.
>> 
>No, the code is written in QuakeC, and it's only the code for the Quake
>world, not for
>the whole Quake system. Try a Quake newsgroup for more info.
>
>--
>Michael Beck                        beck AT dgroup DOT de

No, youre wrong, its the source for QUAKE, and its in GCC/GAS and it was ripped
off of crack dot com months ago.

--The Dragon
 
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