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Mail Archives: djgpp/1997/03/10/08:37:16

Date: Mon, 10 Mar 1997 14:27:20 +0100 (MET)
From: Christoph Kukulies <kuku AT gilberto DOT physik DOT rwth-aachen DOT de>
Message-Id: <199703101327.OAA01724@gilberto.physik.rwth-aachen.de>
To: djgpp AT delorie DOT com
Subject: joystick reading (gameport)

I grep'ed for joy and game in djgppfaq.txt to no avail.
I also looked into jlib and allegro. Jlib isn't very evident
on joystick programming (since it introduces a logical layer) which
wasn't quite understandable to me without getting into deeper 
details.

I found that the inport for the joystick - I want to use it to
position my XYZ-stepper motor assembly - is 0x201 and reading
using inportb(0x201) gives me the fire button statii but where
is the data for the stick itself?

Sorry, I'm a nono on DOS game programming.  Are there int13/21 
calls for reading the joystick information and should I use them
better over direct I/O statements?

Should I take care for contact bouncing, when reading the data?


--
Chris Christoph P. U. Kukulies kuku AT gil DOT physik DOT rwth-aachen DOT de

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