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Mail Archives: djgpp/1997/08/05/00:33:27

From: Christopher <cmiller AT parsippany DOT sgi DOT com>
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer
Subject: Re: Check out my demo game!
Date: Mon, 04 Aug 1997 21:06:57 -0700
Organization: Silicon Graphics Inc.
Lines: 40
Message-ID: <33E6A6E1.7809@parsippany.sgi.com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

It's a reasonable start...  I would definately make the players ship
smaller and faster.  Can you use a higher resolution and still get a
smooth frame rate?  I didn't care for the way the ship automatically
goes back when you stop pressing the forward key (right arrow).  I like
the sound your ship makes when you shoot.  How about adding a shield
with limited power that stays on while you hold a key down?  Are the
ships scalled to double their original size?  I think the would look
much better not scalled.  Also I died every time I played except for the
one time I didn't touch the controls!  It told me: "Well Done!".  That
was very amusing.  I would also make it so you can shoot a litle bit
faster.  By the way, where's the setup screen for multiplayer mode? ;)

	Good luck,
			Christopher


Dominique Biesmans wrote:
> 
> Hi,
> 
> I've written a little demo game (just a prototype) using DJGPP&
> Allegro, and I could use some input. you can download it on my
> homepage.
> 
> It's just a simple shoot'm up. I would like to expand it a little
> (more weapons, ground-targets, better graphics, more levels of course
> ...). Any ideas? Or should I drop it and move on to the next attempt?
> (Just to be sure : It's not at all meant as a commercial project, it's
> a free-time project)
> 
> http://www.ping.be/~ping7970/
> 
> Dominique Biesmans

-- 
Christopher Miller            cmiller AT parsippany DOT sgi DOT com
Silicon Graphics Inc.

 [ The above message is my personal opinion and not an ]
 [ official statement of Silicon Graphics Inc.         ]

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