Mail Archives: djgpp/1997/08/05/00:33:27
It's a reasonable start... I would definately make the players ship
smaller and faster. Can you use a higher resolution and still get a
smooth frame rate? I didn't care for the way the ship automatically
goes back when you stop pressing the forward key (right arrow). I like
the sound your ship makes when you shoot. How about adding a shield
with limited power that stays on while you hold a key down? Are the
ships scalled to double their original size? I think the would look
much better not scalled. Also I died every time I played except for the
one time I didn't touch the controls! It told me: "Well Done!". That
was very amusing. I would also make it so you can shoot a litle bit
faster. By the way, where's the setup screen for multiplayer mode? ;)
Good luck,
Christopher
Dominique Biesmans wrote:
>
> Hi,
>
> I've written a little demo game (just a prototype) using DJGPP&
> Allegro, and I could use some input. you can download it on my
> homepage.
>
> It's just a simple shoot'm up. I would like to expand it a little
> (more weapons, ground-targets, better graphics, more levels of course
> ...). Any ideas? Or should I drop it and move on to the next attempt?
> (Just to be sure : It's not at all meant as a commercial project, it's
> a free-time project)
>
> http://www.ping.be/~ping7970/
>
> Dominique Biesmans
--
Christopher Miller cmiller AT parsippany DOT sgi DOT com
Silicon Graphics Inc.
[ The above message is my personal opinion and not an ]
[ official statement of Silicon Graphics Inc. ]
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