Mail Archives: djgpp/1997/08/11/21:48:39
No, no no. Using the equation: 2^n (my own little equation :) )to find
out how many vertices are in an nth dimensional "square" you get:
0- 1 vertex - a pixel
1 - 2 verts- a line segment
2 - 4 verts- a square
3 - 8 verts- a cube
4 - 16 verts- a hypercube
5 - 32 verts- a fifth dimensional "cube"
etc
etc
etc
So.....a pixel is a 1D object, not a line (don't get into the fact that a
pixel is actually a square! I am considering to be a single point).
Zoma AT sprynet DOT com
David Jenkins <me AT jenkinsdavid DOT demon DOT co DOT uk> wrote in article
<KmVNwRARye4zEwX$@jenkinsdavid.demon.co.uk>...
> In article <33e1da4a DOT 1183603 AT news DOT zip DOT com DOT au>, Dean <deanh AT zip DOT com DOT au>
> writes
> >>>
> >>> I wander what do you mean by 1D bitmaps? It stands for
one-dimensional
> >>> I assume, and one dimensional is... a single pixel?
> >
> >Not to picky here or anything, put a 1D object is not a pixel, it's a
> >line. Not to be picky or anything, you understand :D
> >
> So whats a pixel then a 0D object. It doesn't extend in any xy
> directions.
>
> 1D objects = pixels, they don't extend in either xy direction of the
> screen.
>
> 2D objects = lines, they extend in one of the x or y directions.
>
> 3D objects = squares etc, they extend in both x and y directions.
>
> Then again,
>
> 1D objects = pixels and lines, they extend in only 1 of the xyz
> directions.
>
> 2D objects = squares, they extend in 2 of the xyz.
>
> 3D objects = cubes etc, they extend in the xyz.
>
>
> I think it depends on whether your a 2D programmer or a 3D programmer.
> Seeing as the subjects Quake like 3D engine programming I guess lines
> are 1D in this context.
>
> --
> http://www.jenkinsdavid.demon.co.uk for C programmers.
> David Jenkins
>
>
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