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Mail Archives: djgpp/1997/08/11/21:48:39

From: "Zoma" <Zoma AT sprynet DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. HUH?
Date: 6 Aug 1997 03:36:05 GMT
Organization: Sprynet News Service
Lines: 59
Message-ID: <01bca219$d7e19aa0$c7faaec7@windows95>
References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net><5m8o7e$mo6 AT freenet-news DOT carleton DOT ca> <338b7ff5 DOT 3171460 AT news DOT cybermax DOT net><5n24bf$ert AT nr1 DOT toronto DOT istar DOT net> <33953049 DOT 82D8D021 AT alumnos DOT inf-cr DOT uclm DOT es><33A3F6C0 DOT 305A8DFF AT execulink DOT com> <33A3FD8C DOT 17E3 AT cs DOT com><Pine DOT GSO DOT 3 DOT 96 DOT 970617181644 DOT 8410A-100000 AT saule> <33A6F23E DOT 28E5 AT cs DOT com><33e1da4a DOT 1183603 AT news DOT zip DOT com DOT au> <KmVNwRARye4zEwX$@jenkinsdavid.demon.co.uk>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

No, no no.  Using the equation: 2^n (my own little equation :)  )to find
out how many vertices are in an nth dimensional "square" you get:

0- 1 vertex - a pixel
1 - 2 verts- a line segment
2 - 4 verts- a square
3 - 8 verts- a cube
4 - 16 verts- a hypercube
5 - 32 verts- a fifth dimensional "cube"
etc
etc
etc

So.....a pixel is a 1D object, not a line (don't get into the fact that a
pixel is actually a square! I am considering to be a single point).

Zoma AT sprynet DOT com

David Jenkins <me AT jenkinsdavid DOT demon DOT co DOT uk> wrote in article
<KmVNwRARye4zEwX$@jenkinsdavid.demon.co.uk>...
> In article <33e1da4a DOT 1183603 AT news DOT zip DOT com DOT au>, Dean <deanh AT zip DOT com DOT au>
> writes
> >>> 
> >>> I wander what do you mean by 1D bitmaps? It stands for
one-dimensional
> >>> I assume, and one dimensional is... a single pixel?
> >
> >Not to picky here or anything, put a 1D object is not a pixel, it's a
> >line.  Not to be picky or anything, you understand :D
> >
> So whats a pixel then a 0D object. It doesn't extend in any xy
> directions.
> 
> 1D objects = pixels, they don't extend in either xy direction of the
> screen.
> 
> 2D objects = lines, they extend in one of the x or y directions.
> 
> 3D objects = squares etc, they extend in both x and y directions.
> 
> Then again,
> 
> 1D objects = pixels and lines, they extend in only 1 of the xyz
> directions.
> 
> 2D objects = squares, they extend in 2 of the xyz.
> 
> 3D objects = cubes etc, they extend in the xyz.
> 
> 
> I think it depends on whether your a 2D programmer or a 3D programmer.
>  Seeing as the subjects Quake like 3D engine programming I guess lines
> are 1D in this context.
> 
> -- 
> http://www.jenkinsdavid.demon.co.uk for C programmers.
> David Jenkins
> 
> 

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