cvs.gedasymbols.org/archives/browse.cgi   search  
Mail Archives: djgpp/1997/08/12/11:37:09

From: Doug Eleveld <D DOT J DOT Eleveld AT anest DOT azg DOT nl>
Newsgroups: comp.os.msdos.djgpp
Subject: Announce: DEGUI version 1.2 beta
Date: Tue, 12 Aug 1997 13:25:58 -0700
Organization: Rijksuniversiteit Groningen
Lines: 47
Message-ID: <33F0C6D4.7A01@anest.azg.nl>
NNTP-Posting-Host: cmb09.med.rug.nl
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

ANNOUNCE: DEGUI 1.2 beta

What's new:
Finally, a 3D look for all the gui objects.  Buttons go in and out, and
you can have panels that are sunken or raised etc...

New objects:
hidden_list_object, window_object, progress_bar_object,
panel_raised_object, panel_sunken_object, panel_ridge_object,
panel_groove_object

New functionality:
Add and remove dialogs to dialogs, even while the parent dialog is still
running
Window objects contain other objects and can be moved by dragging
edittext_object now scrolls to display the entire text
Updated INIfile calss with better error handling
The builder saves the graphic mode between runs
Move multiple objects at once with the builder
Add two lines of code to you old Allegro DIALOG arrays and you can use
the new object look
Adjust the colors of individual objects, or all of the objects quickly
and easily
Some bug fixes... ok, only one

What is DEGUI?

DEGUI is a set of programs, C++ objects and C routines that allow users
of Allegro's gui to make dialogs using better looking gui objects and
extend the objects using more familiar normal C++ methods.  With the
addition of a few lines C programs that use Allegro's gui can have
better looking objects with 3d effects and multiple gui colors.  If you
are using C++ you can extend the basic dialog_object with class
derivation which is simpler and cleaner than the mixing of procedures
that was necessary using standard Allegro d_xxx_proc procedures.  Also
the user can easily and simply interface with object callback functions
to find out when a button is clicked, a checkbox is selected, etc.  A
gui builder program is provided that can be used to graphically build
dialogs and export the dialogs to program code.   DEGUI objects can also
be easily interfaced with DIALOG structures for mixed C/C++ style
dialogs and pure C programs can us the new look of the DEGUI objects
with minimal changes in their code.  DEGUI also has an INIfile class for
support for windows-like INI files.

Any questions?

D DOT J DOT Eleveld AT anest DOT azg DOT nl

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019