Mail Archives: djgpp/1997/08/23/01:50:19
You've got me interested in this game now, could your repost where to
find it please?
Mark Phillips
"Gareth Davies" <gareth AT spamguard DOT davies DOT discovery-net DOT co DOT uk (please
remove the spamguard bit!)> wrote:
>Dominique Biesmans <Dominique DOT Biesmans AT ping DOT be> wrote in article
><33e62ef4 DOT 15019110 AT news DOT eunet DOT be>...
>> Hi,
>>
>> I've written a little demo game (just a prototype) using DJGPP&
>> Allegro, and I could use some input. you can download it on my
>> homepage.
>>
>> It's just a simple shoot'm up. I would like to expand it a little
>> (more weapons, ground-targets, better graphics, more levels of course
>> ...). Any ideas? Or should I drop it and move on to the next attempt?
>> (Just to be sure : It's not at all meant as a commercial project, it's
>> a free-time project)
>It's okay. Ship needs to move a little faster.
>I would add the extra things you already mentioned (don't know if I'd be
>bothered with the graphics though). I never checked, but is there sound and
>joystick support?
>If you can think of something that will make it a little different from
>anything else, a little special, I'd carry on with it. Other than that, add
>the things you've mentioned for the learning experience and transfer your
>talents to something more adventurous, IMHO.
>Your next project could be, perhaps, doing the same but with the view from
>behind your ship, sacking the sprites and using polygons instead.
>One other point. I would be interested in everyone's opinion of Allegro. I
>can't actually use it because I use Watcom, but is it really sensible to
>use this library (as good as it might be). Aren't people missing out on the
>learning experience which would otherwise be gained by doing these things
>yourself ??? as well as a lost ability later on to optimise the codeto your
>needs (I know you get the source, but if you don't understand it, you can't
>optimise it). I'm not looking for flames, just genuine opinions.
>For what it's worth,
>Gareth
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