Mail Archives: djgpp/1997/08/30/00:02:06
From: | MadPete AT Mad DOT Pete (Mad Pete)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Checking and retrieving keypresses in Allegro
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Date: | Sat, 30 Aug 1997 02:13:00 GMT
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Organization: | Barrie Connex Inc.
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Lines: | 24
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Message-ID: | <34078157.18332959@news.bconnex.net>
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References: | <5u79gn$m3k$1 AT news DOT interlog DOT com>
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NNTP-Posting-Host: | pm9-34.barrie.connex.net
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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On Fri, 29 Aug 97 20:00:20 GMT, gautam AT interlog DOT com (Gautam N. Lad) wrote:
>So, now, how can I find out if a key is being pressed, just anywhere.
>Whenever a key is pressed, I want to find out what that key is.
>
>I've looked into Allegro's GUI.C source, in the d_edit_proc section (and just
>about everywhere else), but I'm confused as to how it retrieves key presses.
>Does it have anything to do with MSG_CHAR? Allegro's keyboard handler is
>interrupt based, so it is constantlly recieving keypresses, right? How can I
>retrieve these keys?
Allegro (and pretty much any DOS game) installs their own keyboard driver so
that whenever a key is pressed or released, it calls the keyboard interrupt.
Allegro included a small piece of code in the interrupt to toggle the key flags.
So all you have to do is check if the flag is turned on or off for a key. The
code in the interrupt does the rest.
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Pete Thompson (aka Mad Pete)
Formerly from Digipen Applied Computer Graphics Inc. (Gaming School)
For more information on Digipen: www.digipen.com
Contact me at: ruinan AT ncmud DOT accessv DOT com
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