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Mail Archives: djgpp/1997/09/05/23:16:31

From: "A. Sinan Unur" <asu1 AT cornell DOT edu>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: C++ copyright
Date: Mon, 01 Sep 1997 11:36:22 -0500
Organization: Cornell University
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

people,

please, first read the section

19.1 Legal (un)restrictions on DJGPP applications

in the FAQ and then ask informed questions. 

Temujin wrote:
> 
> firewind wrote:
> >
> > Matthew Bennett <bennett AT btinternet DOT com> wrote:
> > > Looking though "Brennan's DJGPP2+Games Resources"
> > > (http://www.rt66.com/~brennan/djgpp/) web page, I came across this:
> >
> > > "In case you're wondering, yes, you can write commercial games with DJGPP
> > > and maintain your complete rights to the output, as long as you don't
> > > include any Copylefted stuff, like the C++ library. The C library is free."
> >
> > > Does this mean that you cannot write a commercial game in C++ ??!
> >
> > Sure you can. You can write "QuakeClone III" and charge 600$ for it if you
> > want, absolutely no restrictions. However, if you wrote "QC III" using the
> > standard C++ library, you would be forced to license it under the GNU
> > General Public License. You could still sell it for 600$, you'd just have to
> > let users have free access to the source, and who's going to pay big bucks
> > for some binaries when the source is freely available?
> 
> Ouch, doesn't that kind of mean that if you use C++ with DJGPP you
> basically shouldn't be making commercial software?  I mean RIGHT there
> is a reason for companies not to use DJGPP to develop their programs..
> Then again, how are the people at GNU going to find out if you did use
> their C++ stuff to make a program and sell it.

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