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From: | sumatose AT NOSPAM DOT usa DOT net |
Newsgroups: | comp.os.msdos.djgpp,comp.graphics.api.opengl |
Subject: | Re: IN DEFENCE OF MICROSOFT (I can't believe I'm doing this) |
Date: | Wed, 3 Sep 1997 11:47:01 -0400 |
Organization: | VTL |
Lines: | 15 |
Message-ID: | <MPG.e77507e38eb859c9897eb@news.videotron.net> |
References: | <199708110648 DOT XAA00242 AT geocities DOT com> <33F201DD DOT 13946F88 AT geocities DOT com> <3400C9E5 DOT 5759D7ED AT magibox DOT net> <5uiipg$hgk AT elmo DOT cadvision DOT com> <checkerEFx4KL DOT B9z AT netcom DOT com> |
NNTP-Posting-Host: | ppp020.216.msherb.videotron.net |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
In group comp.graphics.api.opengl, Chris Hecker says... > frenchc AT cadvision DOT com (Reham) writes: > >Nowhere in the OpenGL spec did I > >find anything remotely similar to DX3D 5.0's Immediate Mode DrawPrimitive, > >... > >OpenGL has no Immediate Mode anyways, that I can see -- > > Uh, this is a joke, right? > > Chris > It's clear he's confused between retained and immediated mode.. and didn't find vertext arrays in OpenGL 1.0. And to think the first lines of the post were so good! 8-)
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