Mail Archives: djgpp/1997/09/14/20:03:50
From: | "Alex Kain" <syntaxlogic AT nospam DOT net>
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Newsgroups: | rec.games.programmer,comp.os.msdos.djgpp
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Subject: | Re: allegro for title based games?
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Date: | 14 Sep 1997 17:04:18 GMT
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Organization: | EarthLink Network, Inc.
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Lines: | 24
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Message-ID: | <01bcc130$846c1cc0$b5a42499@syntaxlogic.earthlink.net>
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References: | <341B6EDE DOT 7B1F AT mho DOT net>
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NNTP-Posting-Host: | 153.36.164.181
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Joel Rosenthal <ZZTiger AT mho DOT net> wrote in article
<341B6EDE DOT 7B1F AT mho DOT net>...
> is allegro the best library to use if you want to make tile based
> games? i want to be able to load a lot of tiles into memory, and i want
> it fast.
Like any game, you'll have to design your own engine. It not's like
Allegro should waste space on an engine other won't use. Try the tiletech
and tilefaq texts.
> where can i find an allegro tutorial on how to use sprites and all that
> good stuff?
Look up Diana Gruber.
> Also, does allegro have to be used with djgpp, or can it also be used
> with msvc?
There is a WinAllegro that let's you compile DX game in DJGPP and another
Allegro port for the OpenGL API.
Alex
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