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Mail Archives: djgpp/1997/09/14/20:03:50

From: "Alex Kain" <syntaxlogic AT nospam DOT net>
Newsgroups: rec.games.programmer,comp.os.msdos.djgpp
Subject: Re: allegro for title based games?
Date: 14 Sep 1997 17:04:18 GMT
Organization: EarthLink Network, Inc.
Lines: 24
Message-ID: <01bcc130$846c1cc0$b5a42499@syntaxlogic.earthlink.net>
References: <341B6EDE DOT 7B1F AT mho DOT net>
NNTP-Posting-Host: 153.36.164.181
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Joel Rosenthal <ZZTiger AT mho DOT net> wrote in article
<341B6EDE DOT 7B1F AT mho DOT net>...
> is allegro the best library to use if you want to make tile based
> games?  i want to be able to load a lot of tiles into memory, and i want
> it fast.

Like any game, you'll have to design your own engine.  It not's like
Allegro should waste space on an engine other won't use.  Try the tiletech
and tilefaq texts.


> where can i find an allegro tutorial on how to use sprites and all that
> good stuff?

Look up Diana Gruber.


> Also, does allegro have to be used with djgpp, or can it also be used
> with msvc?

There is a WinAllegro that let's you compile DX game in DJGPP and another
Allegro port for the OpenGL API.

Alex

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