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Mail Archives: djgpp/1997/09/14/22:34:51

From: "Antony Chesworth" <chesworth AT cyberdude DOT com>
Subject: Re: ANNOUNCE : WinAlleg version alpha 1
Newsgroups: rec.games.programmer,comp.os.msdos.djgpp
References: <3416fc7c DOT 14306328 AT news DOT eunet DOT be> <341830a6 DOT 3172525 AT news DOT eunet DOT be>
Message-ID: <01bcc138$95377420$LocalHost@chez>
NNTP-Posting-Host: 195.34.195.104
Date: 14 Sep 97 19:44:08 GMT
Lines: 3
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

How about making a version of Allegro that works
with all sorts of DOS compliers such as Turbo C++?
6f98982f AT news DOT videotron DOT net> <341baf04 DOT 0 AT 139 DOT 134 DOT 5 DOT 33>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Precedence: bulk

In group rec.games.programmer, Herman Schoenfeld says...
> In article <MPG DOT e831ef3f3b7c46f98982f AT news DOT videotron DOT net>, 
> sumatose AT NOSPAM DOT usa DOT net says...
> >In group rec.games.programmer, Herman Schoenfeld says...
> >> MSVC++ is not a tool for game programming. DJGPP/Watcom certainatly are.
> >
> >Tell that to ID software and others.
> 
> Development under MSVC++ is prefered for many reasons.
> 
> It's stable. It works fine with NT. It's okay at building code. It 
> catches errors. However, most final releases would (and should) be Watcom or 
> DJGPP.
> 
> ie, take a look at Fury 3 and Terminal Velocity. They are both the same game, 
> exactly the same engine, same enemies etc except Fury 3 is Win95/NT MSVC++ game 
> while terminal velocity is DOS Watcom. 
> 
> I get a higher frame rate on terminal velocity on my 486 DX2/66 8meg 1meg 
> Trident card than on a P133 16meg 2meg 2meg S3 card. 
> 

Hooo, com'on Herman!  It's been said here and elsewhere that 
djgpp just isn't good at optimizing.  Don't get all blinded by 
MS-Hate, ok?  VC++ has been proven many times to outperform or be 
on par with Watcom, and djgpp has never been near, especially 
with Pentium optimizations.  In fact, gcc is trailing on other 
platforms also.  BTW: the real geniuses of compiler optimization 
work for money, and at places like Inter, Watcom, MS, IBM, 
borland, ect.., not in their basements (though they certainly 
have stared there).

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