Mail Archives: djgpp/1997/09/21/14:32:44
Message-ID: | <342553DA.5C0@mho.net>
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Date: | Sun, 21 Sep 1997 11:05:30 -0600
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From: | Joel Rosenthal <ZZTiger AT mho DOT net>
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Organization: | Eye Gym Software
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MIME-Version: | 1.0
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: My sprites move too fast
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References: | <01bcc76c$97466660$473e64c2 AT default>
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NNTP-Posting-Host: | 206.156.104.124
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Lines: | 27
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Laine wrote:
>
> Hi!
>
> I'm doing a game with DJGPP and Allegro and
> I've got problems. Not much anymore, but still
> one. I've got too sprites, one is a falling object
> and the other is a board with wich the player tries
> to catch the object. I've managed to make them move
> at a different speed, but they both go too fast.
> So here's the QUESTION:
> How can I slow them down. I don't think a for-loop
> is a good idea, is it? What is a good idea?
>
> PS. was this message too long? Thanks for reading
> it. (I'm new here and I don't know how I'm
> supposed to behave here :-)
>
> Jarkko
Isn't there a wait() function? Is slows down about 18.5 of a second, so
calling that function several times might slow it.
--
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Play the Legend of Sardinia!
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