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Mail Archives: djgpp/1997/09/22/05:04:30

Message-Id: <199709220903.TAA00397@rabble.uow.edu.au>
Subject: Re: Wolfenstein and DJGPP (was Warlock)
To: mmastrac AT acs DOT ucalgary DOT ca (Matthew Mastracci)
Date: Mon, 22 Sep 1997 19:03:51 +1000 (EST)
Cc: djgpp AT delorie DOT com (DJGPP)
In-Reply-To: <600sj4$199q@ds2.acs.ucalgary.ca> from Matthew Mastracci at "Sep 20, 97 10:09:50 am"
From: Brett Porter <bporter AT rabble DOT uow DOT edu DOT au>
MIME-Version: 1.0

> On Fri, 19 Sep 1997, Michael Krause wrote:
> 
> > I heard somewhere that the Warlock game from Tricks of the Game
> > Programming Gurus was ported to DJGPP.  Does anybody know where I can
> > get it?
> 
> Why not try porting the (now) released Wolfenstein source to DJGPP?
> 
In that particular distribution there is a short note from iD about some
improvements that could be made (like using BSP trees). Maybe some of them
could be implemented too :)

I'll leave that for Michael since he seems to be more interested than I, and
I'm still plodding along with my Sierra-style game engine. Silly of me to
think I'd just port it to DJGPP (from Borland), of course I had to make a
hundred improvements on the way :) ... and BTW, I don't think I am
exaggerating with 100... my "changes to be made" log file has over 50 ideas
and I introduce others on a whim, who knows how many I'll end up making...

Sorry to get off the track a bit there, you probably don't care about my
little programming baby. (It was 4 years old, and now it is but a foetus
again!)

Brett

-- 
"Give me ambiguity or give me something else"
--
Brett Porter
bporter AT rabble DOT uow DOT edu DOT au

http://www.geocities.com/CollegePark/Union/3596
	Humour, Programming, and more.

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