Mail Archives: djgpp/1998/02/06/05:30:33
On 6 Feb 1998 05:13:46 GMT in comp.os.msdos.djgpp Jean-Luc Romano
<jromano AT teton DOT Mines DOT EDU> wrote:
: George Foot told me this was a working way to prevent faster
: machines from running my game too fast, but slower computers
: would run it too slow (and George, if you are reading this, you may
: want to answer). He briefly mentioned that there was another way
: to regulate the event loop, one that would not be slower for slower
: computers.
: Would anyone know how I would go about accomplishing this?
: George, you have any suggestions?
Certainly, I'm surprised I didn't actually tell you what the way was
before! :)
The information I'm giving may be of interest to other people on the
newsgroup/mailing list, but since this message is quite long and to
avoid excess load on the mailing list side of the group I've put it in
a (temporary) web text file:
http://users.ox.ac.uk/~mert0407/game_speed.txt
If someone wants it but can't use HTTP then please email me and I'll
send it directly to you.
--
george DOT foot AT merton DOT oxford DOT ac DOT uk
Remember what happened to the dinosaur.
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