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Mail Archives: djgpp/1998/02/25/19:46:08

From: "DeHackEd" <Not DOT given AT out>
References: <m0y6wML-000S2hC AT inti DOT gov DOT ar> <34F1C6C8 DOT 693E AT cam DOT org>
Subject: Re: DLL in djgpp???
Date: Wed, 25 Feb 1998 19:36:21 -0500
Lines: 23
Message-ID: <enOJ96kQ9GA.103@upnetnews04>
Newsgroups: comp.os.msdos.djgpp
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Go to DJGPP's web page, go Download Files, Listing and Extracts,, and beta...
look for it in there. It just read .o files into memory and links the undefined
refereneces (did i spell that right?) to code you told it before actually
loading the data. It's fairly simple, but written in C++ so make sure you get
the C++ files.

--
"DeHackEd"

EMail address not given out due to low-life spammers.

Vic wrote in message <34F1C6C8 DOT 693E AT cam DOT org>...
>Salvador Eduardo Tropea (SET) wrote:
>> But I don't know if you really need it because just using libraries you only
>> need to relink your project, not to recompile.
>about using DLLs in DOS... I think I saw a couple of games that were 32
>bit (watcom I think) for DOS and had DLLs into the directory (like for
>sound and graphix drivers). Would it be possible to make DJGPP work with
>DLLs?
>--
>--> http://www.cam.org/~tudor <--


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