Mail Archives: djgpp/1998/02/28/12:15:54
From: | Tron <l42794 AT alfa DOT ist DOT utl DOT pt>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Platform/Shooting Games with Tile-based tech...
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Date: | Sat, 28 Feb 1998 16:50:17 +0100
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Organization: | Instituto Superior Tecnico
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Lines: | 25
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Message-ID: | <Pine.OSF.3.96.980228164545.12233A-100000@alfa.ist.utl.pt>
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References: | <34f69168 DOT 1072766 AT news DOT hknet DOT com>
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NNTP-Posting-Host: | alfa.ist.utl.pt
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Mime-Version: | 1.0
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In-Reply-To: | <34f69168.1072766@news.hknet.com>
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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On Fri, 27 Feb 1998, VinN wrote:
> But one thing I don't know how...? How can I check the player
> (just like Mario) with the tile-map co-ordinate ? Is the player stand
> on a block & player will fall down when there's nothing below it...?
you can see the source code of caveman, a platform game... follow
allegro page links...
> My tile-map graphics is 16 x 16, & the player is 32 x 32
> (bigger or smaller). I want to write a platform or shooting game but
> don't know how to check the tile-map attribute with the player's
> bounding area...!
...i am doing a shoot e'up game, at least trying... do you have tutorials
about sprite animation, timers control, how to programming the
interface and C++ games... programming stuff... caveman, the game designed
with allegro is realy mess...
by: RCCo...
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