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Mail Archives: djgpp/1998/02/28/12:15:54

From: Tron <l42794 AT alfa DOT ist DOT utl DOT pt>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Platform/Shooting Games with Tile-based tech...
Date: Sat, 28 Feb 1998 16:50:17 +0100
Organization: Instituto Superior Tecnico
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Message-ID: <Pine.OSF.3.96.980228164545.12233A-100000@alfa.ist.utl.pt>
References: <34f69168 DOT 1072766 AT news DOT hknet DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Fri, 27 Feb 1998, VinN wrote:
> 	But one thing I don't know how...? How can I check the player
> (just like Mario) with the tile-map co-ordinate ? Is the player stand
> on a block & player will fall down when there's nothing below it...?

  you can see the source code of caveman, a platform game... follow
allegro page links...

> 	My tile-map graphics is 16 x 16, & the player is 32 x 32
> (bigger or smaller). I want to write a platform or shooting game but
> don't know how to check the tile-map attribute with the player's
> bounding area...!


  ...i am doing a shoot e'up game, at least trying... do you have tutorials
about sprite animation, timers control, how to programming the
interface and C++ games... programming stuff... caveman, the game designed
with allegro is realy mess...


by:  RCCo...
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