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From: | "C.Rothwell" <crothwell AT hotmail DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Allegro Sprites Collision Detection |
Date: | Sat, 21 Mar 1998 13:17:07 +0000 |
Organization: | JSW Project |
Lines: | 20 |
Message-ID: | <3513BDD3.4B60A452@hotmail.com> |
References: | <01bd5463$483e9b80$a26f19c4 AT default> |
Reply-To: | crothwell AT hotmail DOT com |
NNTP-Posting-Host: | p43.nas1.is4.u-net.net |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Rylan wrote: > Hi All, > > I am looking for some example code for doing pixel perfect collision > detection on Allegro sprites. I have taken a look at Neil Chinnery's code > on Shawn's page, but I want to collect a few more examples of how to do it > to get a general idea for what will work best and what is fastest. > Possabley just a plug for my game but JSW-PC a conversion of jetset willy from the speccy has pixel perfect collision which i wrote myself. It does a sort of XOR on the sprite. www.aditfree.com/jsw crothwell AT hotmail DOT com
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