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Mail Archives: djgpp/1998/03/30/06:16:05

From: "John M. Aldrich" <fighteer AT cs DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: 3dfx glide implemetation
Date: Sun, 29 Mar 1998 20:24:09 -0500
Organization: Two pounds of chaos and a pinch of salt.
Lines: 26
Message-ID: <351EF439.103D@cs.com>
References: <351FFE27 DOT 178CE35E AT geocities DOT com> <OEUGtl2W9GA DOT 135 AT nih2naab DOT prod2 DOT compuserve DOT com>
NNTP-Posting-Host: ppp241.cs.com
Mime-Version: 1.0
CC: magitekchocobo AT geocities DOT com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Alan McFarlane wrote:
> 
> >hey, anyone out there have any idea on how to get glide to work with
> >djgpp?  any advice would be grealty appreciated.
> >-magitekchocobo AT geocities DOT com
> >
> 
> What's glide?

GLIDE is the proprietary hardware acceleration driver used by 3dfx
Voodoo Graphics accelerators.  It is the most popular 3D driver in the
gaming industry at present, particularly considering the recent release
of the second-generation Voodoo 2 boards.

At present, no hardware-accelerated graphics are directly supported by
DJGPP.  However, if you would like to write a GLIDE interface for DJGPP,
a whole lot of people would be made very very happy.

P.S.:  magitekchocobo??  I sense a fellow Final Fantasy fan.  :-)
-- 
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|      John M. Aldrich       | "Courage is the complement of fear.  |
|       aka Fighteer I       | A man who is fearless cannot be      |
|   mailto:fighteer AT cs DOT com   | courageous.  (He is also a fool.)"   |
| http://www.cs.com/fighteer |                    - Lazarus Long    |
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