Mail Archives: djgpp/1998/04/08/04:17:26
Steven S. Falls wrote:
>
> Lately I have been hering about somthing called Z-Sorting. What is
> it?
> Thnaks,
> -Ardy
> http://www.addr.com/~ardy/
Z-buffering is an algorithm used to remove hidden surfaces when
displaying 3d surfaces. The x and y coordinates (plotted on the screen)
and the z coordinate (projected into the screen) is placed in a buffer.
Through sorting of these z coordinates hidden surfaces can be removed
for fast display. As I understand it, z-buffering is built into some 3d
accelerator boards.
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