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Mail Archives: djgpp/1998/04/27/12:47:50

From: jdwyer1@**gl.umbc.edu (John Dwyer)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: about Quake2 src
Date: Mon, 27 Apr 1998 16:29:26 GMT
Organization: University of Maryland, Baltimore County
Lines: 52
Message-ID: <3543cc69.40636943@news.umbc.edu>
References: <m0ySjCf-000S2lC AT inti DOT gov DOT ar>
Reply-To: jdwyer1@**gl.umbc.edu
NNTP-Posting-Host: ppp-059.dialup.umbc.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Fri, 24 Apr 1998 11:18:23 +0000, "Salvador Eduardo Tropea (SET)"
<salvador AT inti DOT gov DOT ar> wrote:

>"Marco Kögler" <koegler AT uni-koblenz DOT de> wrote:
>> QBallLives schrieb:
>> > 
>> > >
>> > >I have downloaded the source code for Quake2, but has someone idea for
>> > >making an executable from all that stuff that comes with no
>> > >organisation?
>> > >
>> > >
>> > >
>> > >
>> > 
>> > Actually, as I understand it... it's not a complete source (i.e.: the rendering
>> > engine isn't in it) At least that's what I was told....
>> > 
>> > Jim the loiterer
>> > aloiterer AT juno DOT com
>> > http://members.xoom.com/JimMcCue/index.htm
>> 
>> It's not the complete source, but a package designed to give those that
>> want to modify/create levels, etc... an understanding of how things
>> work. If I remember correctly, it had a bunch of routines starting with
>> 'Q_', those where routines from their actual rendering engine. I also
>> believe that none of the AI stuff was available. So, 'Quake 2 Source'
>> doesn't quite live up to it's name, 'Quake 2 Developer Kit' is probably
>> better. BTW, why would ID Software themselves release the source for a
>> library they are licensing for BIG bucks?
>
>Don't know, but one reason could be that Quake sources are floating around and 
>I think that Quake 2 uses the same techniques. Of course that's a weak reason.
>
>SET 
>------------------------------------ 0 --------------------------------
>Visit my home page: http://set-soft.home.ml.org/
>or
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>Salvador Eduardo Tropea (SET). (Electronics Engineer)
>Alternative e-mail: set-soft AT usa DOT net set AT computer DOT org
>ICQ: 2951574
>Address: Curapaligue 2124, Caseros, 3 de Febrero
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>TE: +(541) 759 0013

the source is for the DLL. so you must compile it into a dll.
Coincidentally, does anyone have an idea of how to compile for a dll?
the rendering engine is totally different.  last time i looked, the
source for quake1(everything) was about $1Million(!).

John

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