Mail Archives: djgpp/1998/04/27/12:47:50
From: | jdwyer1@**gl.umbc.edu (John Dwyer)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: about Quake2 src
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Date: | Mon, 27 Apr 1998 16:29:26 GMT
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Organization: | University of Maryland, Baltimore County
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Lines: | 52
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Message-ID: | <3543cc69.40636943@news.umbc.edu>
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References: | <m0ySjCf-000S2lC AT inti DOT gov DOT ar>
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Reply-To: | jdwyer1@**gl.umbc.edu
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NNTP-Posting-Host: | ppp-059.dialup.umbc.edu
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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On Fri, 24 Apr 1998 11:18:23 +0000, "Salvador Eduardo Tropea (SET)"
<salvador AT inti DOT gov DOT ar> wrote:
>"Marco Kögler" <koegler AT uni-koblenz DOT de> wrote:
>> QBallLives schrieb:
>> >
>> > >
>> > >I have downloaded the source code for Quake2, but has someone idea for
>> > >making an executable from all that stuff that comes with no
>> > >organisation?
>> > >
>> > >
>> > >
>> > >
>> >
>> > Actually, as I understand it... it's not a complete source (i.e.: the rendering
>> > engine isn't in it) At least that's what I was told....
>> >
>> > Jim the loiterer
>> > aloiterer AT juno DOT com
>> > http://members.xoom.com/JimMcCue/index.htm
>>
>> It's not the complete source, but a package designed to give those that
>> want to modify/create levels, etc... an understanding of how things
>> work. If I remember correctly, it had a bunch of routines starting with
>> 'Q_', those where routines from their actual rendering engine. I also
>> believe that none of the AI stuff was available. So, 'Quake 2 Source'
>> doesn't quite live up to it's name, 'Quake 2 Developer Kit' is probably
>> better. BTW, why would ID Software themselves release the source for a
>> library they are licensing for BIG bucks?
>
>Don't know, but one reason could be that Quake sources are floating around and
>I think that Quake 2 uses the same techniques. Of course that's a weak reason.
>
>SET
>------------------------------------ 0 --------------------------------
>Visit my home page: http://set-soft.home.ml.org/
>or
>http://www.geocities.com/SiliconValley/Vista/6552/
>Salvador Eduardo Tropea (SET). (Electronics Engineer)
>Alternative e-mail: set-soft AT usa DOT net set AT computer DOT org
>ICQ: 2951574
>Address: Curapaligue 2124, Caseros, 3 de Febrero
>Buenos Aires, (1678), ARGENTINA
>TE: +(541) 759 0013
the source is for the DLL. so you must compile it into a dll.
Coincidentally, does anyone have an idea of how to compile for a dll?
the rendering engine is totally different. last time i looked, the
source for quake1(everything) was about $1Million(!).
John
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