Mail Archives: djgpp/1998/04/30/07:00:38
From: | d DOT vrabel AT n-shropshire DOT ac DOT uk (David Vrabel)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Orbiting Spheres?
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Date: | Thu, 30 Apr 1998 06:59:59 GMT
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Organization: | Staffordshire University
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Lines: | 22
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Message-ID: | <354820d7.463072@192.168.1.250>
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References: | <000601bd7390$a3b86ee0$874d08c3 AT arthur>
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NNTP-Posting-Host: | www.n-shropshire.ac.uk
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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"Arthur" <arfa AT clara DOT net> wrote:
>Hi. Remember the game Thrust which appeared on virtually every machine that
>existed about ten years back? It had a "rotate & thrust" style ship which
>had to pick up a ball, which then acted on it and *usually* flung your ship
>into the nearest wall.
>
>I can get the physics of the ball right and the physics of the ship right,
>but I can't get them to work together in a realistic way.
>
>Any ideas?
Use conservation of linear momemtum (and angular is the ship and ball
are not modelled as particles). Any elementary physics textbook will
explain the principles.
David.
David Vrabel d DOT vrabel AT n-shropshire DOT ac DOT uk
A poor student (aren't they all) at:
North Shropshire College
Oswestry, Shropshire, UK
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