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Mail Archives: djgpp/1998/05/04/05:37:36

Message-Id: <199805040933.LAA18289@legolas.mdh.se>
Comments: Authenticated sender is <dal97mlm AT mds DOT mdh DOT se>
From: "=?ISO-8859-1?Q?Magnus_Lindstr=F6m?=" <dal97mlm AT mds DOT mdh DOT se>
Organization: Gamla drakar
To: djgpp AT delorie DOT com
Date: Mon, 4 May 1998 11:31:48 +0100
MIME-Version: 1.0
Subject: Re: sound
References: <199804292105 DOT XAA07727 AT legolas DOT mdh DOT se>
In-reply-to: <Pine.LNX.3.96.980430175723.448A-100000@Vpg02.vpg.hu>

> What kind of sound cards does your engine supports already ?

well.. i was just getting started to understand how everything works 
and since i've got a soundblaster, soundblaster it is. There must be 
some advantage with coding your own soundengine. If i get an engine 
already built i will not know how it works and if it can get any 
faster. Yes, it will support many cards and i get started quickly but 
i will not be in controll. And someone using an engine already done 
cannot really say he coded the sound  :)

Magnus

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E-mail->   dal97mlm AT mds DOT mdh DOT se
WWW->      mds.mdh.se/~dal97mlm/
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