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Message-Id: | <199805040933.LAA18289@legolas.mdh.se> |
Comments: | Authenticated sender is <dal97mlm AT mds DOT mdh DOT se> |
From: | "=?ISO-8859-1?Q?Magnus_Lindstr=F6m?=" <dal97mlm AT mds DOT mdh DOT se> |
Organization: | Gamla drakar |
To: | djgpp AT delorie DOT com |
Date: | Mon, 4 May 1998 11:31:48 +0100 |
MIME-Version: | 1.0 |
Subject: | Re: sound |
References: | <199804292105 DOT XAA07727 AT legolas DOT mdh DOT se> |
In-reply-to: | <Pine.LNX.3.96.980430175723.448A-100000@Vpg02.vpg.hu> |
> What kind of sound cards does your engine supports already ? well.. i was just getting started to understand how everything works and since i've got a soundblaster, soundblaster it is. There must be some advantage with coding your own soundengine. If i get an engine already built i will not know how it works and if it can get any faster. Yes, it will support many cards and i get started quickly but i will not be in controll. And someone using an engine already done cannot really say he coded the sound :) Magnus _______________________________________ E-mail-> dal97mlm AT mds DOT mdh DOT se WWW-> mds.mdh.se/~dal97mlm/ ICQ UIN -> 3959951 _______________________________________
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