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Mail Archives: djgpp/1998/05/06/02:31:23

From: nebo <nebo AT linetap DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Objects in a virtual world.
Date: Wed, 06 May 1998 02:09:28 -0700
Organization: neboland
Lines: 20
Message-ID: <355028C8.7652@linetap.com>
References: <spHtakq00YUp09s3U0 AT andrew DOT cmu DOT edu>
NNTP-Posting-Host: lan-hager-17.cancom.net
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

James W Sager Iii wrote:
> 
> What types of general objects should
> I have in my game?
> Is there a list someplace that I can download.
> I'm sure there is something easier to do than
> look through a dictionary for nouns.

	well... that depends on the type of world you have...
	if you're world is a gothic underworld, I wouldn't
	suggest having too many patches of possies.
	it all depends on the game.


-- 


                Nb
                nebo AT LTS           MajorNet
                nebo AT linetap DOT com   Internet

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