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From: | nebo <nebo AT linetap DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Objects in a virtual world. |
Date: | Wed, 06 May 1998 02:09:28 -0700 |
Organization: | neboland |
Lines: | 20 |
Message-ID: | <355028C8.7652@linetap.com> |
References: | <spHtakq00YUp09s3U0 AT andrew DOT cmu DOT edu> |
NNTP-Posting-Host: | lan-hager-17.cancom.net |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
James W Sager Iii wrote: > > What types of general objects should > I have in my game? > Is there a list someplace that I can download. > I'm sure there is something easier to do than > look through a dictionary for nouns. well... that depends on the type of world you have... if you're world is a gothic underworld, I wouldn't suggest having too many patches of possies. it all depends on the game. -- Nb nebo AT LTS MajorNet nebo AT linetap DOT com Internet
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