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Mail Archives: djgpp/1998/05/06/16:46:58

From: "DeHackEd" <Not DOT given AT out>
References: <354ED899 DOT 423B AT nettaxi DOT com>
Subject: Re: Allegro
Date: Wed, 6 May 1998 16:34:14 -0400
Lines: 29
Message-ID: <eLksC5Se9GA.270@upnetnews02.moswest.msn.net>
Newsgroups: comp.os.msdos.djgpp
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Have you upgraded to Allegro 3.0? This is all possible already done (except
truecolour 3d - see the WIP pages).

This sould be already working. I  am writing a game and the GUI routines rune
just fine in 640x480x2 (16 bit color). If you are having trouble seeing them,
considder a palette problem. Remeber to set FG and BG dialog entries correctly,
and to watch what video mode you are using. You will either need a program to
calculate colour values for you or a scientific calculator to get the 16 bit
numbers (or pencil and paper and draw out the bitfields :)  ) but it shouldn't
be a problem. Remeber if you want to call functions (ie makecol ), then your
struct must be dynamicly made.

--
"DeHackEd"

EMail address not given out due to low-life spammers.
Yoav Shadmi wrote in message <354ED899 DOT 423B AT nettaxi DOT com>...
>Hello
>
> Is adding VGA 640x480x2 [screen mode 0x11] support to allegro feasible?
> If so, how can this be done -- what files need to be modified so that
> allegro's GUI routines will use it as if it were a "native" allegro
>display
> mode?
>
>Thanks,
>Yoav


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