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From: | a DOT gillett AT virgin DOT net (Andrew R. Gillett) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Allegro - Lit sprites |
Date: | Tue, 19 May 1998 23:51:42 +0100 |
Organization: | Virgin Net Usenet Service |
Lines: | 13 |
Message-ID: | <MPG.fcc1d545511970e9896a5@news.virgin.net> |
References: | <MPG DOT fc806799d66481998969b AT news DOT virgin DOT net> <355E2581 DOT 451C12CA AT frozenwave DOT com> <MPG DOT fc84ef840c8c3a998969d AT news DOT virgin DOT net> <355FB2B7 DOT 9FE64798 AT frozenwave DOT com> <MPG DOT fcb4230e72950be98969e AT news DOT virgin DOT net> <Mzh0GEAsNeY1Ewvt AT talula DOT demon DOT co DOT uk> |
NNTP-Posting-Host: | 194.168.71.177 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
In article <Mzh0GEAsNeY1Ewvt AT talula DOT demon DOT co DOT uk>, Shawn Hargreaves (Shawn AT talula DOT demon DOT co DOT uk) wrote: > But how do you get these images into your game? If you imported them as > a font in the grabber, they will be loaded as 256 color data. If you are > loading them yourself, they may or may not have been converted into a 16 > bit format depending on how you have set the color conversion mode, but > there is no way that the mask color will be correct because TTF2PCX > output an 8 bit image. I used the grabber to create the fonts. I tried changing the PCX file so that the background of each char was bright pink, but the grabber couldn't grab the font then.
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