cvs.gedasymbols.org/archives/browse.cgi   search  
Mail Archives: djgpp/1998/05/26/12:45:26

From: Ken AT localbar DOT com (Ken)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: MMX
Date: Tue, 26 May 1998 17:25:15 +0100
Organization: Virgin Net Usenet Service
Lines: 24
Message-ID: <MPG.fd4fd49e501ce63989684@news.virgin.net>
References: <356A673C DOT FEB310D2 AT mailexcite DOT com>
NNTP-Posting-Host: 194.168.64.148
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <356A673C DOT FEB310D2 AT mailexcite DOT com>, gnatwt AT mailexcite DOT com 
says...
> Is it worth the effort to use MMX instructions in the 3D engine I'm
> trying to write?
> 
> 

I read in Computing or Computer Weekly magazine, recently, that intel 
were scrapping the MMX range of chips. They plan to have got rid of all 
there MMX chips before the end of this year.

I have no idea what Cyrix or AMD are planning on doing though!

I think you could still use the MMX instructions, as I understand it the 
instructions enable MMX machines to process them, and also machines 
without MMX can still process them. Dont know how, or why. Its just what 
ive heard on my travels.

I personally think that you should use MMX instructions on a 3D engine.

But what do I know, right!

-- 
Answers To The Questions, Seem To Get Harder! ;)

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019