Mail Archives: djgpp/1998/06/04/21:31:24
The project I'm working on is going to require heavy use of samples to get
the quality of sound effect that I'm looking for. I'll probably use BCD to
provide a CD audio track to the game, instead of midi's which I'm allergic
to.
(Frankly, PC audio hardware sucks...I'm going to find a newsgroup that I can
moan to about this)
Anyway, I've tried using the Allegro functions, but they seem to loose huge
amounts from the low and high end of the audio spectrum.
I sampled the opening bass drum beat from New Order's Blue Monday, which
just happens to be exactly the right sound for my ship's main weapon. It's
a bassy, punchy sound with ton's of kick.
Allegro turned it into nothing more than a glorified fart.
Is this an Allegro problem, or just a DOS problem? The sample sounds
perfect when played though windows software.
Is there a high quality Pentium based alternative WAV subsystem for DJGPP in
other words :) I've got plenty of CPU cycles left to play about with!
Barry Gillhespy
(confirmed audiophile and Hifi snob..."Pro-Logic is for the masses...Real
men listen to DTS...")
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download the latest version of...
"Untitled Project"
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