Mail Archives: djgpp/1998/06/22/14:19:39
From: | stdenis <stdenis AT compmore DOT net>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Best 3D Engine that uses Allegro?
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Date: | Mon, 22 Jun 1998 13:47:36 -0400
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Organization: | Computers & More Inc.
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Lines: | 16
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Message-ID: | <358E98B8.A25A3BD2@compmore.net>
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References: | <007d01bd9c59$b3605820$9b4e08c3 AT arthur>
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NNTP-Posting-Host: | port132.compmore.net
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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> You won't find one. Unfortunately, Allegro's 3D isn't up to much compared to
> other 3D libs (for example, one that you write yourself). Scan the mailing
> list archives for the debates on what to use. Allegro's routines are a
> little unwieldy to use, and fairly slow in comparison. For this reason,
> there are loads of 3D libs written for DJGPP floating around the net - try
> doing a web search for "3D + engine + DJGPP"
VPE (doom engine) uses allegro and works just fine. So does a bunch of others I
know. See the thing is not to rely on allegro all that much. Allegro provides
the grapics functions (high level), math functions (which are optimized) and the
sort, but the low level stuff should be done by yourself in asm (allegro
provides them but they ain't that great). But the good thing is all the other
stuff allegro provides
tom
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