cvs.gedasymbols.org/archives/browse.cgi | search |
From: | Oliver Batchelor <batch AT netaccess DOT co DOT nz> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | 16 bit colour wiht DJGPP, graphics ?? |
Date: | Sun, 28 Jun 1998 18:05:01 +1200 |
Organization: | The World's Usenet -- http://www.Supernews.com |
Lines: | 12 |
Message-ID: | <3595DD0D.8FE86180@netaccess.co.nz> |
NNTP-Posting-Host: | 203.98.5.191 |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hello, I am writing a RPG game in Pascal but I was thinking that pascal is slower than C so I had a look at DGJPP. What I need to know is that, are there any graphics libraries for DGJPP that support good frame rates and sprite drawing with 16 bit colour either for 320x200 or 640x480. thanks,
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |