Mail Archives: djgpp/1998/06/28/07:25:37
From: | "Daniel Fauré" <dano AT dynaguy DOT demon DOT nl>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Using timer to control sprite movement
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Date: | Fri, 26 Jun 1998 16:30:24 +0200
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Message-ID: | <898871923.25686.1.rover.c3ade179@news.demon.nl>
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NNTP-Posting-Host: | dynaguy.demon.nl
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Lines: | 12
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I'm new to programming in DJGPP and Allegro. I used to program C/C++ in
TurboC, real mode. My problem is that I used to put a lot of funtions which
control the movement of sprites in an interrupt-handler, but Allegro says
you should lock the functions and variables before using them in an
protected-mode interrupt-handler. How do I go about that with all the
functions I use?!? The reason I used this method was to let the sprites
always move 25 or 50 times a second even on computers which do not get a
framerate of 25/50, but what other way is there to achieve this?
Daniel Faure
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