Mail Archives: djgpp/1998/06/28/23:00:47
On Sun, 28 Jun 1998 11:55:28 -0400, stdenis <stdenis AT compmore DOT net>
wrote:
>> Hold it right there... What do you mean by commercial use? If
>> commercial stuff is what you want to write then move to Visual
>> C++/DirectX/Windows 95. It's that simple.
>
>First off, all of allegro's functions are really fast, I mean blit_rle_sprite
>22000 times a second is really fast. Or 150000 lines a sec.
>
<snipsnipsnip>
You didn't get the point. I am not saying that Allegro isn't fast
enough (even though it could be a lot faster, that's why I use my own
lib), I'm saying that it is not worthwhile to use Allegro in the first
place because the commercial possibilities of DOS apps are 0%
nowadays. Meaning: you cannot do commercial stuff with Allegro because
Windows 95 is the only platform on which you can code a commercial
game nowadays.
- aYk -
| Atte "Yorkaturr" Koivula - aYk - |
| -------------------------------------- |
| God of Evil | yorka AT dlc DOT fi |
| Coder | yorka AT newbies DOT net |
| Graphician | yorkaturr AT majik DOT netti DOT fi |
| -------------------------------------- |
| Majik MURPE - http://majik.netti.fi |
- Raw text -