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Mail Archives: djgpp/1998/06/28/23:00:47

From: yorka AT dlc DOT fi (aYk)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Is Allegro up to speed?
Date: Sun, 28 Jun 1998 16:40:53 GMT
Organization: Majik
Lines: 29
Message-ID: <359771de.758986@news.dlc.fi>
References: <35940B17 DOT 5139EB83 AT ameritech DOT net> <35952eb5 DOT 2953852 AT news DOT dlc DOT fi> <35966770 DOT A8A1BF1A AT compmore DOT net>
NNTP-Posting-Host: cdiv.kdyn.saunalahti.fi
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Sun, 28 Jun 1998 11:55:28 -0400, stdenis <stdenis AT compmore DOT net>
wrote:

>> Hold it right there... What do you mean by commercial use? If
>> commercial stuff is what you want to write then move to Visual
>> C++/DirectX/Windows 95. It's that simple.
>
>First off, all of allegro's functions are really fast, I mean blit_rle_sprite
>22000 times a second is really fast.  Or 150000 lines a sec.
>
<snipsnipsnip>

You didn't get the point. I am not saying that Allegro isn't fast
enough (even though it could be a lot faster, that's why I use my own
lib), I'm saying that it is not worthwhile to use Allegro in the first
place because the commercial possibilities of DOS apps are 0%
nowadays. Meaning: you cannot do commercial stuff with Allegro because
Windows 95 is the only platform on which you can code a commercial
game nowadays.

- aYk -

| Atte "Yorkaturr" Koivula 	- aYk -	 |
| -------------------------------------- |
| God of Evil | yorka AT dlc DOT fi             |
| Coder       |	yorka AT newbies DOT net        |
| Graphician  |	yorkaturr AT majik DOT netti DOT fi |
| -------------------------------------- |
| Majik MURPE  -  http://majik.netti.fi  |

- Raw text -


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