Mail Archives: djgpp/1998/08/01/12:59:16
Reply-To: | <arfa AT clara DOT net>
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From: | "Arthur" <arfa AT clara DOT net>
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To: | "DJGPP Mailing List" <djgpp AT delorie DOT com>
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Subject: | RE: DJ+Allegro & employment?
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Date: | Sat, 1 Aug 1998 17:59:31 +0100
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Message-ID: | <000901bdbd6d$c06e9740$ad4e08c3@arthur>
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MIME-Version: | 1.0
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Importance: | Normal
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In-Reply-To: | <901936370.21120@wren.supernews.com>
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>If you want to get a job as a game programmer, then I suggest you
>ditch Allegro and DJGPP, get Visual C++ 5.0, learn Windows 95
>programming and DirectX + OpenGL and everything affiliated with 3d
>programming, almost every game programmer in the market is a 3d
>programmer.
I disagree with ditching DJGPP. Quake, Quake, Quake, Quake, Quake... Besides, you can
access Windows throug DJGPP, now.
BTW, OpenGL's had it now. It's powerful, I agree, but the difference in quality is
negligable compared to Direct 3D 5.2, and DirectX is more widely supported (and
faster) than GL.
Anyway, there's RSXNTDJ you can use to use Windows, and there's WinAllegro which
supports DirectX. And WinAllegro also supports VC++ if you are going to defect to the
Dark Side :^)
It's how you use the language which matters, not which dialect you use. But GNU C++
is no slouch compared to VC++, and it doesn't cost a second mortgage to get it. If
you have the PGCC update, you have a system comparable to VC++, and you also get this
fine newsgroup to air your problems on.
Am I right, everyone?
James Arthur
jaa AT arfa DOT clara DOT net
ICQ#15054819
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