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From: | "Floris van den Berg" <remu AT multiweb DOT nl> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: multiple file compiling |
Date: | 1 Jan 1999 14:46:12 GMT |
Organization: | News Service (http://www.news-service.com/) |
Lines: | 19 |
Message-ID: | <01be3596$150ea380$617e97c2@fvdberg.magenta.com> |
References: | <19990101025458 DOT 11224 DOT 00005570 AT ng37 DOT aol DOT com> |
NNTP-Posting-Host: | 194.151.126.97 |
X-Newsreader: | Microsoft Internet News 4.70.1155 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
#include is a so called preprocessor statement. This means that during compiletime all include files will be copied together in one big file. The compiler starts compiling that big file afterwards. There's no need to share variables. Floris > Hello, Im trying to make a game. This game is pretty long, so I have decided > to chop the program into different parts. and have these different parts of > the game in their own file. The only problem is how do I do the sharing of > variables. > Say I declare the variable ROOM in the main file and also use it in the second > file. How do I take care of this? Do I include the second file? (#include > <second.cpp>)
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