Mail Archives: djgpp/1999/01/01/17:06:35
Message-ID: | <002f01be3637$626f11e0$e0f8c6c3@johans-dator>
|
From: | "Johan Henriksson" <johan DOT he AT telia DOT com>
|
To: | <djgpp AT delorie DOT com>
|
Subject: | Re: bitmap problem
|
Date: | Sat, 2 Jan 1999 10:42:12 +0100
|
MIME-Version: | 1.0
|
X-Priority: | 3
|
X-MSMail-Priority: | Normal
|
X-Mailer: | Microsoft Outlook Express 4.72.3110.1
|
X-MimeOLE: | Produced By Microsoft MimeOLE V4.72.3110.3
|
Reply-To: | djgpp AT delorie DOT com
|
from Johan Henriksson, Sweden HTTP://come.to/jhewok |
Primary mail: johan DOT he AT telia DOT com #UIN 12035895
Second: jhe75 AT hotmail DOT com Third: johan_he AT yahoo DOT com
Leadprogrammer and FX-specialist at Real software
http://come.to/real_software
*************************************************************************
-----Original Message-----
From: Arthur <arfa AT clara DOT net>
To: djgpp AT delorie DOT com <djgpp AT delorie DOT com>
Date: Friday, January 01, 1999 8:49 PM
Subject: RE: bitmap problem
>Please don't post in HTML format.
>
>DOS doesn't particularly like filenames beginning with a number. This could
>be your problem.
Then my game is in trouble.
1.pcx
2.pcx
3.pcx
4.pcx
.
.
.
.
>
>James Arthur - jaa AT arfa DOT clara DOT net
>http://www.jado.org/users/arfa/
>ICQ#15054819
>
>
>-----Original Message-----
>From: mdkris AT alpha DOT delta DOT edu [mailto:mdkris AT alpha DOT delta DOT edu]
>Sent: 01 January 1999 02:16
>To: djgpp AT delorie DOT com
>Subject: bitmap problem
>
>
>I am trying to add some a simple bitmap to a simple game I wrote.
>I am using Allegro but it doesn't seem to work. The function works
>fine if I compile it as it's own program but when my program calls it it
>says the bmp isn't found.
>int pcx()
>{
>BITMAP *the_image;
>PALLETE the_pallete;
>allegro_init();
>/* Read the bitmap */
>the_image = load_bitmap("1.bmp", the_pallete);
>if(!the_image)
>{
> printf("1.bmp not found!");
> exit(1);
>}
>set_gfx_mode(GFX_VGA, 320, 200, 0, 0);
>/* Select the bitmap pallete */
>set_pallete(the_pallete);
>/* blit the image onto the screen */
>blit(the_image, screen, 0, 0, 0, 0, 320, 200);
>delay(100);
>destroy_bitmap(the_image);
>}
>Any suggestions would help. Also if you have a function you know works lemme in on it. Thanks
>
>
>
>
>
- Raw text -