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From: | arg AT whangomatic DOT freeserve DOT co DOT uk (Andrew R. Gillett) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Vsync! |
Date: | Wed, 28 Jul 1999 14:43:53 +0100 |
Organization: | www.release-dates.co.uk |
Message-ID: | <MPG.12091975248925af98af34@news.freeserve.net> |
References: | <6uAn3.7443$ip4 DOT 11733 AT nntpserver DOT swip DOT net> |
NNTP-Posting-Host: | modem-118.name43.dialup.pol.co.uk |
X-Trace: | news8.svr.pol.co.uk 933169462 13105 62.136.181.118 (28 Jul 1999 13:44:22 GMT) |
NNTP-Posting-Date: | 28 Jul 1999 13:44:22 GMT |
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Lines: | 16 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
In comp.os.msdos.djgpp, Knutte wrote: > Hi > Ive just started to use DJGPP and Im "porting" my game written in Watcom to > DJGPP. Everything works fine except that *nothing* seem to happen when i use > vsync(). > Can anyone help me with this ? Apparently, some video cards don't support vsync intentionally, in order to gain miniscule amounts of speed when tested with Quake. Check to see if there is a BIOS update for your video card, or contact the video card manufacturers and demand an explanation... -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage I collect trash in my brain; I believe you do the same.
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