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From: | "Knutte" <trumpetknutte AT swipnet DOT se> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <6uAn3.7443$ip4 DOT 11733 AT nntpserver DOT swip DOT net> <MPG DOT 12091975248925af98af34 AT news DOT freeserve DOT net> |
Subject: | Re: Vsync! |
Lines: | 27 |
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Message-ID: | <vVEn3.7593$ip4.12531@nntpserver.swip.net> |
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X-Trace: | nntpserver.swip.net 933173979 130.244.176.103 (Wed, 28 Jul 1999 16:59:39 MET DST) |
NNTP-Posting-Date: | Wed, 28 Jul 1999 16:59:39 MET DST |
Organization: | A Customer of Tele2 |
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Date: | Wed, 28 Jul 1999 17:03:11 +0200 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
First Thank you for your answer! The thing is that i do work when I compile using watcom.... should I use Autodetect on initialization,... ? Will it help if I take for instance VESA instead ? Knutte Andrew R. Gillett skrev i meddelandet ... >In comp.os.msdos.djgpp, Knutte wrote: >> Hi >> Ive just started to use DJGPP and Im "porting" my game written in Watcom to >> DJGPP. Everything works fine except that *nothing* seem to happen when i use >> vsync(). >> Can anyone help me with this ? > >Apparently, some video cards don't support vsync intentionally, in order >to gain miniscule amounts of speed when tested with Quake. Check to see >if there is a BIOS update for your video card, or contact the video card >manufacturers and demand an explanation... > >-- >Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage >I collect trash in my brain; >I believe you do the same.
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