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Message-ID: | <37ADF176.CC809F3F@sprint.ca> |
From: | Derek Sauer <dsauer AT sprint DOT ca> |
X-Mailer: | Mozilla 4.61 [en] (Win98; I) |
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Newsgroups: | comp.os.msdos.djgpp,alt.games.programming |
Subject: | Re: Question about 3D Engines |
References: | <37ADC441 DOT 8FFD9C8D AT sprint DOT ca> <7okm59$1i3$1 AT pegasus DOT csx DOT cam DOT ac DOT uk> |
Lines: | 20 |
Date: | Sun, 08 Aug 1999 17:07:02 -0400 |
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X-Trace: | newscontent-01.sprint.ca 934146379 209.148.166.18 (Sun, 08 Aug 1999 17:06:19 EDT) |
NNTP-Posting-Date: | Sun, 08 Aug 1999 17:06:19 EDT |
Organization: | Sprint Canada Inc. |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Thanks for the suggestion. I have allegro and it is what I use for my 2d work but I find its 3D capabilites are a bit lacking for what I need to do. I'm making a game that will be similair to Dark Reign 2 (engine wise I mean), so therefore I need a rather powerful engine. I wish ID would get their act together and release the Quake sources. I practically know its engine inside out from all the editing I used to do in it. Anyway, thanks again. Murray Rogers wrote: > There is some 3d capability with the allegro library - definitek=ly woth > getting - thou I don't know if its any good > > murray
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