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From: | Matthew Heyman <kay DOT heyman AT airmail DOT net> |
Newsgroups: | comp.os.msdos.djgpp,comp.graphics.algorithms |
Subject: | Re: struct problem... structs within struct |
Date: | Tue, 10 Aug 1999 18:24:58 +0000 |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
All right.... digging through my code and came up with a possible realization. In several instinces I use structs within structs. Is this possible? Consider the following piece of code... typedef struct { int x; }point; typedef struct { point loc; }vert; point p1; p1 = 2; vert v1; v1 = p1; //and to access the final point within the vert cout <<v1.loc.x<<endl; Is my logic messed up? Can I even do this in? Matthew Heyman
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