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From: | Matthew Heyman <kay DOT heyman AT airmail DOT net> |
Newsgroups: | comp.os.msdos.djgpp,comp.graphics.algorithms |
Subject: | Re: struct problem... structs within struct |
Date: | Tue, 10 Aug 1999 21:52:53 +0000 |
Organization: | Airnews.net! at Internet America |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Klaas wrote: > > Matthew Heyman wrote: > > > > All right.... digging through my code and came up with a possible > > realization. In several instinces I use structs within structs. Is > > this possible? Consider the following piece of code... > > > > typedef struct > > { > > int x; > > }point; > > > > typedef struct > > { > > point loc; > > }vert; > > > > point p1; > > p1 = 2; > > vert v1; > > v1 = p1; > > //and to access the final point within the vert > > cout <<v1.loc.x<<endl; > > > > Is my logic messed up? Can I even do this in? > > > > Matthew Heyman > > You can use structs within structs. Btw did that cope snippet of mine > compile? I'm interested in that answer... > > -Mike Your code snippet worked fine. My program narrowed down a few of the errors when I moved the assignments to inside a function. In all likelihood, I have made an error when assigning values in the various structs I use for world construction. Matthew Heyman
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