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Mail Archives: djgpp/1999/08/12/00:04:35

From: Matthew Heyman <kay DOT heyman AT airmail DOT net>
Newsgroups: comp.os.msdos.djgpp,comp.graphics.algorithms
Subject: Re: struct problem... structs within struct
Date: Tue, 10 Aug 1999 21:52:53 +0000
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To: djgpp AT delorie DOT com
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Klaas wrote:
> 
> Matthew Heyman wrote:
> >
> > All right....  digging through my code and came up with a possible
> > realization.   In several instinces I use structs within structs.  Is
> > this possible?  Consider the following piece of code...
> >
> > typedef struct
> > {
> > int x;
> > }point;
> >
> > typedef struct
> > {
> > point loc;
> > }vert;
> >
> > point p1;
> > p1 = 2;
> > vert v1;
> > v1 = p1;
> > //and to access the final point within the vert
> > cout <<v1.loc.x<<endl;
> >
> > Is my logic messed up?  Can I even do this in?
> >
> > Matthew Heyman
> 
> You can use structs within structs.  Btw did that cope snippet of mine
> compile?  I'm interested in that answer...
> 
> -Mike


Your code snippet worked fine.  My program narrowed down a few of the
errors when I moved the assignments to inside a function.  In all
likelihood, I have made an error when assigning values in the various
structs I use for world construction.  

Matthew Heyman

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