cvs.gedasymbols.org/archives/browse.cgi | search |
From: | Rez <rividh DOT minusthispart AT earthlink DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Problem w/ Sound in Allegro and DOOM!?! |
Date: | Sun, 19 Sep 1999 22:42:35 -0700 |
References: | <937776248 DOT 182185 AT ridge DOT spiritone DOT com> <7s3req$qtv$1 AT solomon DOT cs DOT rose-hulman DOT edu> |
X-Posted-Path-Was: | not-for-mail |
X-ELN-Date: | 20 Sep 1999 05:39:44 GMT |
X-ELN-Insert-Date: | Sun Sep 19 22:45:08 1999 |
Organization: | Offworld Press |
Lines: | 14 |
Mime-Version: | 1.0 |
NNTP-Posting-Host: | 1cust26.tnt4.lancaster.ca.da.uu.net |
Message-ID: | <37E5C94B.21EA@earthlink.net> |
X-Mailer: | Mozilla 3.04 (Win16; I) |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Someone whose name I accidentally nuked wrote, > > I am having a problem with the Allegro sound. I have a port > > of Doom to DOS that was made from the Linux sources. > > Whenever a soundfx is played, the program plays two sfx's. > > I have downloaded other ports and compiled them and they all > > do the same thing. There pre-compiled binaries do not, however. > > This would indicate to me that there is some sort of trouble w/ > > Allegro sound. I have used both the v3.12 and the WIP version 3.9.25. As far as I know (and I know it was so with the 3 teams I've worked with) the DOOM ports were all made with Allegro 3.0; apparently some stuff doesn't come out right if you use a higher version. ~REZ~
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |