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From: | jakarppi AT paju DOT oulu DOT fi (Jari Karppinen) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: What is a good palette for 8-Bit Grafix? |
Date: | 19 Oct 1999 13:35:15 GMT |
Organization: | University of Oulu, Department of Mathematical Sciences |
Lines: | 14 |
Message-ID: | <7uhs2j$hp7$1@ousrvr3.oulu.fi> |
References: | <7uhdij$sfb$1 AT rohrpostix DOT uta4you DOT at> |
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NNTP-Posting-Date: | 19 Oct 1999 13:35:15 GMT |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
In comp.os.msdos.djgpp Roland Moritz <hotel DOT moritz AT utanet DOT at> wrote: >I want to create a game in Mode-X with Allegro, and now my problem is the >following: >Which Palette should I use? How can I make it, that every important color is >in the palette, and that there are colors in the palette, which enable me to >make smooth color-changes (for instance when I need the colors to draw a >picture where a orange gradually turns to a grey or something...)? Can I >download a good 8-Bit palette somewhere, or has anyone got any tips for how >to make it? It looks to me that you need a good pixel graphics editor. I advice you to try Grafx2, an excellent Deluxe Paint-clone located at ftp://ftp.scene.org/pub/resources/graphics/gfx2b946.zip
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