Mail Archives: djgpp/1999/11/01/10:16:03
Hello!
Mmmh it mainly depends on 16 bit or 32 bit (DJGPP is furiously
32-bit). If you are using DJGPP GNAT/DOS and only have
16-bit sources/object files, you'll better have to translate
into Ada (with inline assembler if needed to avoid makefile and so).
On DJGPP the 16-bit stuff, e.g. calls to DOS, acess to conv. mem.,
is passed through the DPMI interface with special calls.
The strategy to adopt depends on the size of your libraries.
Hopefully all that has been programmed by Jerry van Dijk.
You'll find implementations for mouse, timer interrupt,
multiplexed keyboard in the archive of my 3D demo
http://members.xoom.com/gdemont/e3d/eng3d007.zip
( page http://members.xoom.com/gdemont/e3d.htm )
> As still another alternative, is there a decent serial
> communication library for djgpp?
Surely - e.g. for networked games (someone ?...).
In fact there is something for GNAT/DOS in that area
but maybe proprietary. Follow-up by e-mail...
Gautier
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