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From: | "Joel Malone" <eljoelio AT wantree DOT com DOT au> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: allegro |
Date: | Wed, 10 Nov 1999 23:32:31 +0800 |
Organization: | Wantree Development |
Lines: | 12 |
Message-ID: | <80e0g6$dqo$3@centipede.wantree.com.au> |
References: | <80avj8$amn AT hermes DOT acs DOT unt DOT edu> <80bf21$2a0$1 AT baker DOT cc DOT tut DOT fi> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Allegro is one of the best game libraries in the universe. It covers nearly every aspect of a game you could need from sound to graphics to file i/o. It even has it's own data file format that has LZW compression (good) and the tools to use it. The graphics support VESA and some of the routines include drawing sprites with rotation, scaling and translucency and has several texture-mapping routines. All in all it's like DirectX for DOS.
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